64 Bit Graphics Tests For PCs
General
These PC benchmarks have been compiled to use 64 bit processing via Microsoft C/C++ Optimizing Compiler Version 14.00.40310.41 for AMD64 and, for comparison purposes, at 32 bits, via the similar vintage Microsoft 32-bit C/C++ Optimizing Compiler Version 13.10.3077 for 80x86.
The compiled 64 bit versions of the benchmarks and source code can be found in
Video64.zip. See also
My Main Page for benchmark details and results or below for specific programs.
Test results below are for compilations 64 bits, 32 bits and the original versions. Vista results are mainly via using Aero Desktop Appearance but some are provided using the Classic Desktop as performance can be different. The systems tested, with most results at 1280 x 1024 x 32 bits display settings, are:
1 - Windows XP Pro X64, Athlon 64 X2 Dual Core 4200+ 2.21 GHz, 2x512 KB cache, Asus A8N-SLI Deluxe, 1 GB DCDDR RAM, Radeon X800XL PCIE 256 MB, 300 GB Maxtor SATA disk 7200 RPM.
2 - Windows Vista 64-Bit, Core 2 Duo 2.4 GHz, 4 MB cache, Asus P5B Intel 965 chipset, 4 GB DDR2 800 RAM, GeForce 8600 GT, Seagate ST3400633AS SATA2 Disk 400 GB 7200 RPM.
Unlike the original VideoWin, VideoDD1 and VideoGL1 benchmarks, the new versions can only be run at current display settings. VideoD3D, the other graphics benchmark, could not be compiled as support for Direct3D Retained Mode (D3DRM) is no longer provided.
However, a variety using DirectX 9 functions has now been produced. As this has different performance characteristics, the 32 bit version is included in Video64.zip.
The DirectX9 program can also be used to check whether the hardware supports Pixel Shader 2.0.
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To Start
BMPSpeed - Image Processing
BMPSpeed PC Benchmark generates BMP files up to 512 MB. It measures the time for enlarging/editing, saving, loading, scrolling and rotating of 0.5, 1, 2, 4 etc. MB files upwards. The original pre-compiled versions of the benchmarks can be found in
BMPSpd.zip which also contains the source code and more detailed explanations, with results in
BMPSpeed Results.htm.
WARNING: BMPSpeed can produce some very slow results due to excessive paging via Windows x64. With 1 GB RAM, the 512 MB image test might be best avoided. Result up to 256 MB follow for the AMD system, where paging impact is apparent at 128 MB.
Initially, the Vista PC only identified 3 GB RAM and this lead to some paging (see example below), even though maximum demands by the program are less than 1.1 GB. Memory Remapping needed setting in BIOS to enable the full 4 GB.
The reason for slow speed has now been resolved, the clue being the 3 in the last column of results which indicates that CreateDIBitmap is used for fast BitBlt copying. In the past, the size that could be created for fast copying varied, depending on the version of Windows and graphics driver/card. Most recent results via Windows XP showed a limit of 64 MB but with 64-Bit Windows it is available for at least 512 MB bitmaps.
Tests show that the DIBs are at 32 bits, 33% larger than the original BMP data. So, a 512 MB image increases to 682 MB and the program can have two open (in addition to original data). RAM space used for the DIBs is outside the user’s virtual space. With this image size, total virtual memory demands (as seen in pagefile usage) increase from around 1100 MB to 2300 MB. Further details are in Paging.htm.
Results with paging can show wide variations in running time and saving/loading times are not necessarily consistent, due to disk drive aberrations. Ignoring these, the AMD 64 bit compilations are faster, by an average of 40% on edit/enlarge, and there is some gain on rotating. The new 32 bit version is also slightly faster than the original. There is little difference on the PC with Vista.
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Windows XP Pro x64, Athlon 64 X2 2.21 GHz, Radeon X800XL
BMP Benchmark Version 2.2x for 64 bit Windows
Input Enlarge Save Load Scroll Scroll Rotate Use
Image Display Display /Repeat Overall 90 deg Fast
Mbytes Secs Secs Secs msecs MB/Sec Secs BitBlt
0.5 0.05 0.02 0.02 0.2 4372.9 0.02 3
1.0 0.03 0.03 0.02 0.3 5222.0 0.02 3
2.0 0.03 0.07 0.03 0.5 5190.4 0.03 3
4.0 0.05 0.07 0.05 0.9 5296.8 0.07 3
8.0 0.06 0.17 0.09 1.0 5164.5 0.12 3
16.0 0.10 0.30 0.29 1.0 5165.8 0.32 3
32.0 0.17 0.47 0.72 1.0 5162.9 0.43 3
64.0 0.36 1.03 1.37 4.3 1167.1 1.77 3
128.0 0.66 3.01 3.33 4.3 1160.1 13.20 3
256.0 66.24 10.72 6.76 4.3 1155.8 57.32 3
BMP Benchmark Version 2.2x for 32 bit Windows
Input Enlarge Save Load Scroll Scroll Rotate Use
Image Display Display /Repeat Overall 90 deg Fast
Mbytes Secs Secs Secs msecs MB/Sec Secs BitBlt
0.5 0.05 0.03 0.02 0.1 5229.7 0.03 3
1.0 0.04 0.03 0.03 0.3 5217.9 0.03 3
2.0 0.05 0.06 0.04 0.5 5189.4 0.05 3
4.0 0.06 0.06 0.06 0.9 5295.7 0.08 3
8.0 0.10 0.17 0.10 1.1 4361.6 0.14 3
16.0 0.15 0.24 0.30 1.0 5165.0 0.37 3
32.0 0.25 0.57 0.69 1.0 5164.9 0.46 3
64.0 0.50 1.17 1.34 4.3 1167.0 1.85 3
128.0 0.93 2.07 3.10 4.3 1159.8 10.51 3
256.0 37.08 15.98 5.85 4.3 1155.8 91.81 3
BMP Benchmark Version 2.2 - Original
Input Enlarge Save Load Scroll Scroll Rotate Use
Image Display Display /Repeat Overall 90 deg Fast
Mbytes Secs Secs Secs msecs MB/Sec Secs BitBlt
0.5 0.03 0.01 0.02 0.1 5230.3 0.03 3
1.0 0.04 0.04 0.03 0.3 5221.5 0.04 3
2.0 0.05 0.03 0.04 0.6 4557.0 0.06 3
4.0 0.06 0.06 0.06 0.9 5296.0 0.10 3
8.0 0.10 0.12 0.10 1.0 5165.9 0.19 3
16.0 0.16 0.24 0.30 1.0 5129.8 0.44 3
32.0 0.27 0.48 0.70 1.2 4352.6 0.64 3
64.0 0.56 1.02 1.65 4.3 1173.6 1.93 3
128.0 1.01 2.27 2.93 4.3 1165.7 17.17 3
256.0 64.10 34.37 23.32 4.3 1157.0 126.28 3
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Windows Vista 64-Bit, Core 2 Duo 2.4 GHz, GeForce 8600 GT
BMP Benchmark Version 2.2x for 64 bit Windows
Input Enlarge Save Load Scroll Scroll Rotate Use
Image Display Display /Repeat Overall 90 deg Fast
Mbytes Secs Secs Secs msecs MB/Sec Secs BitBlt
0.5 0.04 0.01 0.06 0.1 4763.1 0.02 3
1.0 0.05 0.01 0.07 0.3 4396.1 0.03 3
2.0 0.06 0.02 0.13 1.1 2396.2 0.05 3
4.0 0.08 0.03 0.18 2.4 1870.3 0.06 3
8.0 0.13 0.09 0.31 2.9 1766.5 0.10 3
16.0 0.16 0.24 0.48 2.9 1758.6 0.16 3
32.0 0.27 0.52 0.78 2.9 1766.3 0.27 3
64.0 0.40 1.11 1.38 2.9 1758.7 0.52 3
128.0 0.68 2.33 2.73 2.9 1764.3 1.00 3
256.0 1.25 4.64 5.13 2.9 1748.3 4.14 3
512.0 2.33 9.35 10.26 3.1 1646.8 5.45 3
With 3 GB RAM First
256.0 1.35 4.62 5.38 3.1 1645.6 4.39 3
512.0 27.91 13.05 10.59 3.2 1595.6 57.11 3
3 GB Second Run
256.0 1.27 4.89 5.18 3.0 1677.9 4.23 3
512.0 2.51 10.09 10.82 3.1 1635.7 29.53 3
BMP Benchmark Version 2.2x for 32 bit Windows
Input Enlarge Save Load Scroll Scroll Rotate Use
Image Display Display /Repeat Overall 90 deg Fast
Mbytes Secs Secs Secs msecs MB/Sec Secs BitBlt
0.5 0.03 0.01 0.03 0.1 4720.3 0.03 3
1.0 0.04 0.02 0.02 0.3 4604.1 0.04 3
2.0 0.05 0.02 0.12 1.1 2439.5 0.05 3
4.0 0.07 0.03 0.20 2.6 1776.5 0.08 3
8.0 0.11 0.08 0.15 2.9 1718.2 0.11 3
16.0 0.15 0.28 0.50 3.0 1701.4 0.17 3
32.0 0.27 0.63 0.86 3.0 1707.2 0.29 3
64.0 0.40 1.41 1.36 2.9 1735.2 0.54 3
128.0 0.72 2.36 2.66 2.9 1732.4 1.01 3
256.0 1.33 5.10 5.32 2.9 1717.0 4.19 3
512.0 2.56 10.32 11.94 3.1 1610.7 5.73 3
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Windows 8.1 64-Bit, Core i7-4820K 3.7 GHz, GeForce GTX 650
BMP Benchmark Version 2.2x for 32 bit Windows Sun Jul 27 11:36:17 2014
Copyright Roy Longbottom 1999 - 2006
Input Enlarge Save Load Scroll Scroll Rotate Use
Image Display Display /Repeat Overall 90 deg Fast
Mbytes Secs Secs Secs msecs MB/Sec Secs BitBlt
0.5 0.03 0.01 0.02 0.1 5385.8 0.02 3
1.0 0.06 0.01 0.01 0.3 5283.3 0.03 3
2.0 0.06 0.01 0.02 0.5 5653.1 0.04 3
4.0 0.08 0.08 0.04 0.8 5835.3 0.05 3
8.0 0.09 0.09 0.12 1.1 5897.4 0.08 3
16.0 0.13 0.14 0.25 1.4 5857.5 0.13 3
32.0 0.19 0.29 0.31 1.4 5853.9 0.23 3
64.0 0.28 0.57 0.64 1.4 5659.9 0.38 3
128.0 0.42 1.08 1.18 1.4 5788.3 0.73 3
256.0 0.77 2.14 2.28 1.4 5789.1 1.50 3
512.0 1.39 4.27 4.61 1.4 5779.4 2.68 3
BMP Benchmark Version 2.2x for 64 bit Windows Sun Jul 27 11:38:45 2014
Copyright Roy Longbottom 1999 - 2006
Input Enlarge Save Load Scroll Scroll Rotate Use
Image Display Display /Repeat Overall 90 deg Fast
Mbytes Secs Secs Secs msecs MB/Sec Secs BitBlt
0.5 0.05 0.01 0.02 0.1 5281.5 0.02 3
1.0 0.07 0.01 0.01 0.3 5260.3 0.02 3
2.0 0.03 0.01 0.02 0.5 5629.0 0.03 3
4.0 0.07 0.05 0.05 0.8 5821.0 0.05 3
8.0 0.10 0.07 0.11 1.2 5877.0 0.08 3
16.0 0.12 0.18 0.19 1.4 5838.0 0.12 3
32.0 0.17 0.30 0.30 1.4 5845.2 0.22 3
64.0 0.25 0.57 0.55 1.4 5861.3 0.37 3
128.0 0.38 1.07 1.09 1.4 5710.2 0.72 3
256.0 0.64 2.08 2.32 1.4 5857.1 1.45 3
512.0 1.11 4.16 4.61 1.4 5852.6 2.77 3
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To Start
VideoWin - Windows Graphics
VideoWin Benchmark measures graphics speeds in terms of millions of pixels per second for six Windows drawing and screen copying functions and two additional full screen tests, drawing 10000 random length/direction lines and 1000 ellipses with speed for these is measured in frames per second. The 8 tests are:
1 - BitBlt copy from system memory
2 - Drawing small Ellipses
3 - Recangle Fill
4 - Setpixel
5 - Drawing short lines
6 - BitBlt copy screen to screen
7 - Drawing 10000 Lines full screen
8 - Drawing 1000 Ellipses full screen
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The original pre-compiled versions of the benchmarks can be found in
VideoWin.zip which also contains the source code and more detailed explanations, with results in
VideoWin Results.htm.
On the AMD system, the 64 bit compilations produce similar speeds to those at 32 bits except on Setpixel and Drawing Short Lines, where the speed gain is around 20%.
On the Core 2 Duo/GeForce PC, all three sets of results using Aero were similar, but some using Classic Desktop were slower and others faster.
Windows XP Pro x64, Athlon 64 X2 2.21 GHz, Radeon X800XL, 1280 x 1024 x 32
.......... Millions of Pixels Per Second ........... ..Frames/Second..
Version BitBlt1 Ellipse Rectfill SetPixel DrawLine BitBlt2 Lines10K Ellips1K
64 bit 1247.23 60.467 1234.01 1.561 291.42 1169.59 47.00 11.29
32 bit 1247.36 58.543 1234.23 1.315 236.58 1169.60 46.71 11.28
Original 1241.20 58.428 1234.03 1.329 236.59 1164.92 46.39 11.25
Windows Vista 64-Bit, Core 2 Duo 2.4 GHz, GeForce 8600 GT, 1280 x 1024 x 32
.......... Millions of Pixels Per Second ........... ..Frames/Second..
Version BitBlt1 Ellipse Rectfill SetPixel DrawLine BitBlt2 Lines10K Ellips1K
64 bit 922.67 77.413 1998.94 0.331 12.39 858.75 12.96 18.74
32 bit 916.22 75.185 1979.54 0.316 12.79 851.34 12.68 18.66
Original 922.67 77.413 1998.94 0.331 12.39 858.75 12.96 18.74
64 Classic 824.55 57.464 2065.14 0.638 31.65 893.70 13.47 12.98
Windows 7 64-Bit, Phenom II X4 945, GeForce GTS 250, 1600 x 1200 x 32
.......... Millions of Pixels Per Second ........... ..Frames/Second..
Version BitBlt1 Ellipse Rectfill SetPixel DrawLine BitBlt2 Lines10K Ellips1K
64 bit 362.05 53.957 8797.24 0.215 51.91 5729.29 4.50 2.85
32 bit 359.03 53.241 8262.66 0.219 52.31 5685.76 4.57 2.85
Original 361.50 53.169 8555.14 0.217 51.90 5645.33 4.49 2.84
Windows 8.1 64-Bit, Core i7-4820K 3.7 GHz, GeForce GTX 650, 1920 x 1080 x 32
.......... Millions of Pixels Per Second ........... ..Frames/Second..
Version BitBlt1 Ellipse Rectfill SetPixel DrawLine BitBlt2 Lines10K Ellips1K
64 bit 1111.86 45.317 7488.38 0.294 75.03 6907.96 8.67 6.64
32 bit 1120.29 45.319 7578.63 0.286 68.43 6634.31 9.88 6.64
Original 1111.92 45.340 7533.16 0.288 73.15 6865.77 9.24 6.63
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To Start
VideoDD1 - DirectDraw
VideoDD1 Benchmark measures graphics speeds via DirectDraw in terms of millions of pixels per second and frames per second (FPS) using 5 full screen mode tests. These are:
1 - DirectDraw BltFast from an off screen surface in video RAM
2 - DirectDraw Blt (with stretch) from an off screen surface in video RAM
3 - DirectDraw Blt with COLORFILL to the screen primary surface
4 - As Test 3 but using WaitForVerticalBlank to identify screen refresh Hz
5 - DirectDraw BltFast from a large surface in main RAM
The original pre-compiled versions of the benchmarks can be found in
VideoDD1.zip which also contains the source code and more detailed explanations, with results in
DirectDraw Results.htm.
Resultant speeds for the three and four versions are very similar. Wait For Vertical Blank (VSYNC) is not working properly.
On the Vista based PC, Classic Desktop speeds are faster than using Aero. In this case, performance at other monitor size settings are given to show the difference.
Windows XP Pro x64, Athlon 64 X2 2.21 GHz, Radeon X800XL
Millions of Pixels Per Second ......... Frames Per Second .....
Version bltfast blt_and bltfill bltrect bltfast vsynch bltfast bltfast
vid_ram stretch rectngl +vsynch cpu_ram refresh vid_ram cpu_ram
64 bit 614.6 3828.5 3793.7 76.4 281.5 60.0 500.1 221.2
32 bit 614.5 3827.1 3792.3 76.4 282.9 60.0 500.1 222.4
Original 614.6 3828.8 3792.7 76.4 282.3 60.0 500.1 221.9
Should be 60.0
Windows Vista 64-Bit, Core 2 Duo 2.4 GHz, GeForce 8600 GT
Millions of Pixels Per Second ......... Frames Per Second .....
Version bltfast blt_and bltfill bltrect bltfast vsynch bltfast bltfast
vid_ram stretch rectngl +vsynch cpu_ram refresh vid_ram cpu_ram
64 bit 41.6 2227.5 1682.3 152.0 250.2 119.5 33.9 196.6
32 bit 40.2 2224.9 1687.3 152.0 234.4 119.5 32.7 184.3
Original 40.3 2222.5 1686.6 152.0 234.4 119.5 32.8 184.3
64 Classic 41.5 2128.7 1447.0 76.4 249.2 60.0 33.8 195.9
Should be >300 60.0
Windows 8.1 64-Bit, Core i7-4820K 3.7 GHz, GeForce GTX 650, 1920 x 1080 x 32
Millions of Pixels Per Second ......... Frames Per Second .....
Version bltfast blt_and bltfill bltrect bltfast vsynch bltfast bltfast
vid_ram stretch rectngl +vsynch cpu_ram refresh vid_ram cpu_ram
64 bit 62.8 2747.2 2336.1 121.0 1126.3 60.0 31.9 558.7
32 bit 58.9 2724.8 2346.3 121.0 1126.7 60.0 30.0 558.9
Original 57.1 2712.0 2341.5 121.0 1123.8 60.0 29.0 557.4
Should be >300 60.0
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To Start
VideoGL1 - OpenGL
VideoGL1 Benchmark measures graphics speed in terms of Frames Per Second (FPS) via eight simple and more complex tests. The first six tests portray moving up and down a tunnel with various independent moving objects. The last two tests represent a real application for designing kitchens. The tests are:
1 - Plain colours tunnel, plain colours 1 egg
2 - Plain colours tunnel, textured egg
3 - Plain colours tunnel, plain colours 4 eggs
4 - Plain colours tunnel, 4 textured eggs
5 - Textured tunnel walls, 4 textured eggs
6 - Textured tunnel all surfaces, 4 textured eggs
7 - Wireframe kitchen rotating
8 - Rotating kitchen textured with wall, floor and worktop tiles
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The original pre-compiled versions of the benchmarks can be found in
TestOGL.zip which also contains the source code and more detailed explanations, with results in
OpenGL Results.htm.
Measured speeds are reasonably consistent over a number of runs. There are some variations using the different versions.
Windows XP Pro x64, Athlon 64 X2 2.21 GHz, Radeon X800XL
........................ Frames Per Second ........................
Version Single Single Multi Multi More More+ Wire Tiled
Plain Texture Plain Texture Texture Texture Kitchen Kitchen
64 bit 773.38 499.61 721.09 470.35 409.11 261.96 263.29 27.15
32 bit 774.69 492.19 734.03 461.51 399.16 247.96 269.07 23.34
Original 771.81 492.54 707.60 463.73 401.64 250.03 257.16 23.64
Windows Vista 64-Bit, Core 2 Duo 2.4 GHz, GeForce 8600 GT
........................ Frames Per Second ........................
Version Single Single Multi Multi More More+ Wire Tiled
Plain Texture Plain Texture Texture Texture Kitchen Kitchen
64 bit 537.60 421.36 517.47 398.83 385.77 244.87 240.60 46.93
32 bit 536.25 413.36 499.22 392.50 381.08 238.66 271.83 44.89
Original 542.35 422.45 513.63 399.27 387.14 246.19 256.25 46.01
64 Classic 533.55 417.83 504.39 395.45 379.83 242.06 241.21 45.32
Windows 7 64-Bit, Phenom II X4 945, GeForce GTS 250, 1600 x 1200 x 32
........................ Frames Per Second ........................
Version Single Single Multi Multi More More+ Wire Tiled
Plain Texture Plain Texture Texture Texture Kitchen Kitchen
64 bit 1104.57 735.77 1037.69 671.41 642.69 456.89 335.27 51.95
32 bit 1014.59 737.70 838.64 631.76 624.37 446.84 285.14 54.98
Original 950.28 696.83 746.85 585.38 608.71 444.80 288.79 55.85
Windows 8.1 64-Bit, Core i7-4820K 3.7 GHz, GeForce GTX 650, 1920 x 1080 x 32
........................ Frames Per Second ........................
Version Single Single Multi Multi More More+ Wire Tiled
Plain Texture Plain Texture Texture Texture Kitchen Kitchen
64 bit 1199.51 1068.97 1119.50 968.90 970.22 792.05 482.48 178.28
32 bit 1172.39 1045.53 1097.92 989.69 952.44 780.97 635.52 189.14
Original 1212.79 1080.90 1132.98 1003.44 979.09 792.94 614.61 187.81
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To Start
VideoD3D - Direct3D
VideoD3D Benchmark measures graphics speed in terms of Frames Per Second (FPS) via eight simple and more complex tests. The program uses Direct3D Retained Mode (D3DRM). The last four tests represent moving up and down a tunnel with various independent moving objects. These can be regarded as being the same as used in the OpenGL benchmark Tests 4 to 6. The third test provides FPS that normally represents screen refresh Hz.
The original pre-compiled versions of the benchmarks can be found in
VideoD3D.zip which also contains the source code and more detailed explanations, with results in
Direct3D Results.htm.
The benchmark could not be compiled for 64 bits as support for D3DRM is no longer provided.
VideoD3D9_64 and VideoD3D9_32, 64 and 32 bit varieties, have been produced using DirectX 9 functions, where some of the tests can be regarded as the same as in the original version.
The 32 bit version is also in Video64.zip.
The tests are:
Original
1 - Rotating egg gouraud shading solid
2 - Rotating egg gouraud shading wireframe
3 - Rotating egg gouraud shading wireframe WaitForVerticalBlank
4 - 500 cubes within cubes, gouraud shading wireframe
5 - Tunnel, plain colours
6 - Tunnel, textured with wrap
7 - Tunnel, textured with wrap and shadow
8 - Tunnel, more changing textures
DirectX 9
1 - Rotating Egg Gouraud shading, as VideoD3D Test 1
2 - Rotating Egg Wireframe, WaitForVerticalBlank
3 - Rotating Egg and 500 Cubes Wireframe, as VideoD3D Test 4
4 - Textured Tunnel and Rotating Objects, as Test 8 above
5 - Plain/Fancy Colours, 26 Objects, different movements/rotations
6 - As Test 5 but textured
7 - As Test 6 but using PixelShader 2.0, added colours each frame
8 - As Test 6 but using VertexShader 2.0, added movement and colours
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Original and DirectX 9 version results follow.
Some of the resulting speeds of the DirectX 9 tests vary considerably from the old D3D benchmark and performance can be much worse on older graphics cards. See Direct3D Results.htm.
On the Vista based PC, Classic Desktop speeds are faster than using Aero. In this case, performance at other monitor size settings are given to show the difference.
Windows XP Pro x64, Athlon 64 X2 2.21 GHz, Radeon X800XL
...................... Frames Per Second ......................
gouraud gouraud gouraud cubes plain texture wrap & multi
solid wirefrm vsynch wirefrm colors wrap shadow texture
Original 3335.8 1425.8 60.2 97.8 628.8 454.8 335.0 296.8
..................... Frames Per Second ......................
DirectX 9 Shaded WireEgg 500 Texture Colour Texture Pixel Vertex
Egg Vsync Cubes Tunnel Objects Objects Shader2 Shader2
64 bit version 1139 60 97 365 599 353 352 300
32 bit version 1136 60 97 361 619 355 354 491
1M pixel textures 1137 60 97 215 598 240 238 292
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Windows Vista 64-Bit, Core 2 Duo 2.4 GHz, GeForce 8600 GT
...................... Frames Per Second ......................
gouraud gouraud gouraud cubes plain texture wrap & multi
solid wirefrm vsynch wirefrm colors wrap shadow texture
Original Aero 1656.3 1655.8 92.9 27.9 180.9 154.6 134.4 130.8
Original Classic 1822.3 1818.9 117.2 28.4 190.7 156.0 138.4 135.2
Should be 60.0
..................... Frames Per Second ......................
DirectX 9 Shaded WireEgg 500 Texture Colour Texture Pixel Vertex
Egg Vsync Cubes Tunnel Objects Objects Shader2 Shader2
64 bit version 849 60 43 323 545 291 291 431
32 bit version 872 60 43 327 551 296 293 436
1M pixel textures 857 60 43 192 550 174 175 288
64 Classic 1131 60 49 357 571 327 326 462
..................... Frames Per Second ......................
Resolution Shaded WireEgg 500 Texture Colour Texture Pixel Vertex
Egg Vsync Cubes Tunnel Objects Objects Shader2 Shader2
Aero 32b
640 480 32 3229.5 60.0 94.2 942.5 1272.6 873.5 869.6 897.0
800 600 32 2466.1 60.0 74.0 672.1 1102.8 638.1 635.9 834.3
1024 768 32 1508.2 60.0 60.9 502.8 858.5 477.3 472.0 674.3
1280 1024 32 871.7 60.0 43.1 326.5 551.0 295.5 293.2 435.8
Classic 32b
640 480 32 3496.4 60.0 110.5 1090.4 1471.4 1009.4 985.9 989.1
800 600 32 2831.2 60.0 88.8 781.8 1203.0 741.8 731.5 931.7
1024 768 32 1763.3 60.0 67.6 529.4 849.1 513.3 504.8 694.2
1280 1024 32 1139.6 60.0 48.9 355.9 567.3 327.2 324.7 458.5
Aero 64b
640 480 32 3244.0 60.0 95.7 953.3 1336.8 877.8 868.7 894.8
800 600 32 2479.9 60.0 74.1 673.5 1108.4 642.1 635.6 834.7
1024 768 32 1514.2 60.0 60.9 501.2 845.5 475.5 472.4 673.6
1280 1024 32 848.7 60.0 42.6 323.2 545.2 291.2 290.9 431.3
Classic 64b
640 480 32 3596.4 60.0 111.2 1086.0 1532.4 996.2 963.7 958.5
800 600 32 2760.9 60.0 89.2 780.7 1209.4 749.0 737.4 931.2
1024 768 32 1832.7 60.0 67.6 529.7 836.5 495.2 503.0 690.4
1280 1024 32 1131.0 60.0 48.9 356.8 571.0 327.1 326.1 461.8
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Windows 7 64-Bit, Phenom II X4 945, GeForce GTS 250
Original ...................... Frames Per Second ......................
gouraud gouraud gouraud cubes plain texture wrap & multi
solid wirefrm vsynch wirefrm colors wrap shadow texture
1920 x 1080 3457 3308 138 43 276 261 212 196
DirectX 9
Resolution Shaded WireEgg 500 Texture Colour Texture Pixel Vertex
Egg Vsync Cubes Tunnel Objects Objects Shader2 Shader2
64 bit version
640 480 32 9689.5 60.0 470.4 3179.5 1977.8 1463.3 1393.5 1287.3
800 600 32 6807.4 60.0 387.9 2439.0 2109.8 1453.1 1379.4 1270.4
1024 768 32 4467.3 60.0 304.7 1664.9 2043.7 1451.1 1416.1 1276.1
1280 1024 32 2730.6 60.0 228.5 1102.5 1635.9 964.2 960.9 1216.5
1680 1050 32 2119.8 60.0 217.3 874.3 1360.9 841.9 838.7 1081.5
1M Pixelm Textures
1280 1024 32 2101.6 60.0 215.7 417.4 1263.3 429.6 434.3 683.8
32 bit version
640 480 32 9572.5 60.0 469.5 2839.4 1702.9 1286.3 1228.2 1164.1
800 600 32 6819.5 60.0 387.2 2383.6 1755.0 1232.0 1174.2 1137.8
1024 768 32 4463.8 60.0 304.3 1666.9 1804.4 1273.3 1214.3 1115.6
1280 1024 32 2724.4 60.0 227.5 1103.8 1550.6 964.0 960.2 1031.3
1680 1050 32 2121.0 60.1 216.5 874.7 1360.1 844.7 843.9 1070.4
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Windows 8.1 64-Bit, Core i7-4820K 3.7 GHz, GeForce GTX 650
Original ...................... Frames Per Second ......................
gouraud gouraud gouraud cubes plain texture wrap & multi
solid wirefrm vsynch wirefrm colors wrap shadow texture
1920 x 1080 4782 4749 188 39 316 282 250 249
DirectX 9
Resolution Shaded WireEgg 500 Texture Colour Texture Pixel Vertex
Egg Vsync Cubes Tunnel Objects Objects Shader2 Shader2
64 bit version
640 480 32 9856.1 60.0 1095.1 3957.3 2682.6 1994.1 1906.6 1861.9
800 600 32 9033.5 60.0 891.9 3424.4 2714.2 1977.5 1889.7 1837.6
1024 768 32 5978.4 60.0 666.7 2268.4 2688.3 1915.8 1844.9 1787.0
1280 1024 32 3914.8 60.0 446.0 1590.8 1850.9 1305.2 1290.5 1654.8
1920 1080 32 2756.7 60.0 393.5 1121.1 1443.4 1005.0 1002.2 1332.0
1M Pixelm Textures
1920 1080 32 2749.2 60.0 393.3 397.3 1459.1 565.1 565.0 894.6
32 bit version
640 480 32 9240.2 60.0 1110.6 3837.5 2495.2 1901.3 1814.2 1797.4
800 600 32 8955.1 60.0 898.1 3406.2 2445.6 1860.6 1788.3 1765.6
1024 768 32 6122.0 60.0 665.3 2379.3 2435.2 1831.7 1759.8 1733.6
1280 1024 32 3910.9 60.0 443.7 1592.1 1849.6 1306.0 1289.4 1642.7
1920 1080 32 2748.7 60.0 393.6 1121.0 1460.1 994.3 1053.4 1297.6
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The new version can be driven via commands in a BAT file (supplied) to run using different window sizes and with user supplied image files for textures. Default texture files are 65K pixels. The above results show the effect of 1M pixel textures. Other commands can be used to provide a burn-in test in conjunction with other tests - See BurnIn64.htm.
The benchmark can be used to demonstrate 3D on a dual monitor set up, using command parameters such as "Width 2304, Height 1024" for a 1280 x 1024 monitor and the other at 1024 x 768. On the PC in question, this works but speed on all tests is around 14 Frames Per Second.
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To Start
Roy Longbottom September 2014
The Internet Home for my benchmarks is via the link
Roy Longbottom's PC Benchmark Collection
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